![]() ![]() Units are spawned individually, but your opponent starts with 3 gristmills. You start with one farm, and have to destroy your enemy’s in order to build more. I managed to beat them using the same strategy that had failed four times before when I got optimally placed objectives. This had me going through a number of frustrating runs, as I found myself disadvantaged and really having few means of juggling troops for both an assault and a defense. The maps aren’t usually large, but objectives can be closer or further away, depending on luck. While playing the story, I had to restart a handful of missions, despite having figured out a viable strategy, only to get “optimal” objective placement. Tooth and Tail does fall victim to the pitfalls of procedural generation. And with Tooth and Tail things can go awry really fast. While I am aware I probably wasn’t using everything to its optimal capacity, when all your bases are under fire and you don’t particularly know where to run to, stuff gets overwhelming fairly quickly. To me, this caused a good amount of frustration while going through the campaign missions. Scouting is also necessary and efficiently burrowing back (the quickest means to travel back to your base) to spend resources is vital for your success. ![]() Thus, control freaks won’t enjoy much of Tooth and Tail. Left on its own, the AI proved capable to defend at times, but not without avoiding occasions where I had 5 units idly sitting around while a squirrel was casually destroying the building right next to them. You have to make use of calling troops in your direction to intercept enemies in their path. This occurs due to the Commander being the cursor which means you can only ever focus vision where they are. Keeping track of what you left behind at base can be difficult, as the minimap doesn’t always help in that regard. Save from the first one or two minutes, the game will always move at a pretty quick pace, requiring on the fly assessment of the map, your base and of the composition of your enemy’s army. As farms expire after 5 minutes, and without a food source your army starves, you always have to push forward in order to obliterate your enemy or secure expansion points. A fox sniper can dispatch tricky foes from a distance, while stealthy chameleons can infiltrate areas unseen, uncloaking only if a foe gets in their way. Having SMG-carrying birds or hammer-wielding moles will quickly turn the pillbox into ash. Getting a bunch of squirrels together and throwing them at a pillbox will probably get them killed in most situations, even if you use your commander as a shield to soak the initial shots. The challenge in Tooth and Tail comes both from deciding which units to build, and in which order, and the proper use of these units in various combat scenarios. Luckily, they are automatically assigned to number buttons, as you would a control group, which helps quite a bit. It takes some getting used to and, while units were responsive, constantly scrolling to get to the desired unit type was a bit of a pain. The control scheme is atypical, the game being built to support controllers as well. When close to an enemy unit or building, left click also makes them focus fire on one target. You can draw your entire army towards you using right click, or specific unit types by scrolling and using left click. Farms expire after 5 minutes, always requiring you to push forward and guaranteeing matches rarely take too long. Farms are worked by swine, providing food that’s necessary for unit production buildings and maintaining an army. Being the heart of your base, farms can be built around them. Your economy is centered around gristmills. Where intense micromanagement and swiftly moving your camera around the map to check different points for enemy incursions might be expected in traditional RTS titles, Tooth and Tail fixes the camera on your commander and asks players to relinquish the possibility of individual unit control. Aside from revolving around a revolution that’s meant to determine which faction of anthropomorphized animals devours the others, a setting you don’t see every day, Tooth and Tail takes it upon itself to present us with a different take on the RTS genre. ![]()
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